SkillsCast
About the Speaker
Photos
Please log in to watch this conference skillscast.
We'll see how FRP, a strong yet simple(r than Haskell) type system and an interactive programming workflow make developing a small game a much more pleasant experience compared to the mainstream game engines.
YOU MAY ALSO LIKE:
Time Travel for Game Development with Elm
Claudia Doppioslash
Claudia Doppioslash is a Game Developer and a moderately smug LISP weenie. Known in programming circles for her undying love for obscure and mind-bending programming languages, she has not yet given up on using LISP, and functional languages to develop games.