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We'll see how FRP, a strong yet simple(r than Haskell) type system and an interactive programming workflow make developing a small game a much more pleasant experience compared to the mainstream game engines.
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Claudia Doppioslash is a Game Developer and a moderately smug LISP weenie. Known in programming circles for her undying love for obscure and mind-bending programming languages, she has not yet given up on using LISP, and functional languages to develop games.