Please log in to watch this conference skillscast.
Technical aspects of this talk will include: an introduction to some boilerplate code, game programming patterns and the game loop, an intro to natural physics simulations in a 2d environment, and an intro to filter effects through canvas and WebGL shaders.
YOU MAY ALSO LIKE:
Physics Simulations from the Ground Up
Matt is an Oklahama-born, Texas-raised southerner with brief Australian and British residences. He learnt programming in high school but quickly branched into scientific computing, compilers, web development, and computer security.