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Babylon.js is a WebGL game engine, written in TypeScript. One of its strong points was always the integration with external physics engines to increase the realism of a game implemented with it.
For the upcoming version (2.4) the physics engine was completely rewritten, to allow an easy integration of other physics engines.
Raanan will discuss how he used TypeScript to implement the new physics engine and its new plugins architecture. He will show how he selected the functionality to be implemented and how to keep power-users satisfied with low-level access to the external engine.
The main code can be found here, and the official announcement here.
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Babylon.js' new Physics Plugin Architecture
Raanan Weber
Raanan is a full stack programmer, with a lot of experience in 3D. His main language is JavaScript (and TypeScript), but he also programs Java and C++.