Please log in to watch this conference skillscast.
Support for SVG finally arrived to Android in the form of vector drawables. You have replaced (or you are planning to replace) absolutely all your PNGs with VectorDrawables and your APK is smaller. Hurrah!
But now your app feels slower, the render time of your views has increased and you don’t know why!
In this talk, Florina will describe how vector drawables work and how they are rendered. Florina will share with you how big the difference in render time can be between vector drawables and PNGs for drawing areas bigger than 200x200dp and how to improve this. Finally, she will prove that having multiple resources for the same vector drawable is actually beneficial for performance.
YOU MAY ALSO LIKE:
- DDD eXchange 2017 (in London on 27th - 28th April 2017)
- Greg Young's CQRS, Domain Events, Event Sourcing and how to apply DDD (in Stockholm on 22nd - 24th May 2017)
- Fast Track to RESTful Microservices (in London on 24th - 26th May 2017)
- Whole Team Approach to Agile Testing (in London on 5th - 7th June 2017)
Optimising The Performance Of VectorDrawables
Florina passionately works at upday as a Senior Android Developer. She has been writing code for more than 7 years, mostly for Android. Florina keeps a strong focus on clean code and UI/UX. Previous work covered payment solutions at payleven and navigation services at Garmin.