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Luckily, you can learn to use off the shelf solutions from the Haskell ecosystem as a solution (e.g. binary, megaparsec, monad transformers, lens, lambdacube 3D).
Find out more on lambdacube here.
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The innards of a purely functional 3D shooter game engine (influenced by Quake 3)
Csaba is an enthusiastic Haskell programmer with interest in compilers, graphics programming and game development.